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Age/Gender: 22, Male
Location: St-Hyacinthe QC
Job: 3D/2D anim&graphism
Un pas, le plancher craque. Deux pas, le plancher pète. Trois pas, c'est toi qui chie!!
Newgrounds Stats
Whistle Status: Garbage
Exp. Points: 775 / 900
Exp. Rank #: 38,568
Voting Pow.: 5.11 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 76
Music Reviews: 6
Trophies: 0
Stickers: 0
Latest Flash Reviews
Your game has nice graphics, but lacks a load of components to be fully enjoyable.
For starters, more sound effects. The only things generating sounds are the menu and the player's tank.
More music or environmental sfx would be nice. You could use anything from classic WW2 trumpets and orchestra to Command&Conquer hard-rock/techno-like musics.
A little "Ready...Fight!" starter screen or something before you get in play, too.
This is just a suggestion, of course. I won't tell you how to do your things lol
Overall, your game was nice, altough I didn't immediately get the use of the Charge function. That game reminds me of an old Tank game from the old Nes, except you don't have any eagle-like relic to protect this time.
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The game reminds me of Onslaught 2, which is not good news -I don't really like ripoffs-.
Otherwise, using the characters as defense towers is an original idea, using their personal traits too. The graphics weren't perfect -nice try though-.
What I really disliked is the appearance of "undestructible" bosses such as "IndestructoTank" and "Tom Fulp -WTF!!!-. IndestructoTank is a great game from NG community, and Tom Fulp is the MAKER, so I don't know why you decided to insert them here as enemies. -Plus Tom Fulp does Instant kill and no tower wants to shoot him. This was my biggest down. sorry.
Author's Response:
is it my fault?
or you guys just don't read the instructions at my author comments
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well, what can I say more? 10/10 and 5/5. Most important thing is that you let the players explore their own way around the game. It can get tedious around level 250 or so, and you're most likely stuck to change your strategies around level 300 if you didn't do so yet. The curves, the maths and all the strategies around them are really inovative. High five!
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Latest Audio Reviews
Metal Gear Solid meets Devil May cry! It would undoubtedly makes for any commando-like invasions :D
Love the beginning, and the bell-like chime that rings from start to finish, sounds like some metal bar being knocked or something.
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Nice implement on your previous Bosa's Girl song. I like the guitar, but I think the saxophone gives a MIDI-ish look to the song.
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That was pretty good, the rythm was nice and all, and the "yum" part made me think of MCHammer's Jump around stuff (Was that MCHammer? I don't recall). Find a decent loop to fit your rhymes with and you're in decent business here.
Author's Response:
Thanks DrPator, the constructive critiscism really helped. As for the MC Hammer question, I have no idea.
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